![]() Window of Opportunity (both 1 and 2 tiles): $80 And yes, I got lazy in the round window and used only one mask for all variants - it works well, just remember to paint the 4th channel with the color you want for the variants without the inner trim.Ĭlear and colored windows have the same price. I strongly suggest using black for the 3rd channel with the clear stained glass variants - it “thickens” the outlines. Colored stained glass semirecolorable, so if you want it more translucent, make it darker. I did my best, I swear :xĪll categorized in Build Mode > Windows, recolor channels shown on pictures. If that’s a dealbreaker to you, don’t use them. Due to how windows work, I can’t change group order to avoid the “back-to-front” problem or… things get worse, believe me. It will work, but there’s some inner trim bleeding when you rotate the camera. Windows and the Phong Alpha channel do not mix well. Merry (late) Christmas, and I’m cured! Those days were difficult, but it’s all over!Īnd after painting stained glass textures by hand because EA glass diffuses were too small and blurry, wrestling with the TSRW wallmask edit because the generate function corrupts files, and realizing the group order of EA TS3 windows ISN’T universal and sometimes front and rear trims change order, I bring the 1- and 2-tile windows.Īll EA variants, BUT: the ones with colored stained glass are on a separate file. Will try next time.Realm of Magic 1- and 2-tile Windows - 4t3 conversion I believe there’s a way to make them base-game compatible, but it must be made BEFORE linking diagonals, since the ResourceKey also has the Expansion Pack data. I’ll try the doors and arches… next year ) I tested them in a proper lot, the diagonals are linked properly, the wallmasks load right in S3PE, but even with the low polycount, those windows need a bit of processor juice, with their tons of different 1024x1024 textures. Windows in Build > Windows, stone trim in Decor > Roof Decor (yes, I use Roof Decor in the same way as TS2′s Architectural Accents category, all to avoid the dreaded, bloated Misc Deco subcategory).Ĭlear and colored windows have the same price.Īgain, if something gets weird, message me. Colored stained glass semirecolorable they work the same as the smaller windows. Windows require Late Night, trim is base game compatible.Īll categorized in Build Mode > Windows, recolor channels shown on pictures. You will also notice that the colored version of the square window has no stone trim - Phong Alpha messed really badly with the keystone on top, so I edited the mesh and made the stone trim as decor. Just to be clear, I didn’t rip from her conversion - my version of the window requires LN, for starters. Yes, I know she converted the Banished Soul (big round) one before, buuut I wanted a 4-color mask and my own presets, because I’m a completionist :P You can keep both in-game - Murf’s requires ITF but has no different file for stained glass and her package files are smaller. I had to try Murf’s tutorial in full, linking diagonals and all, to finish the RoM windows. And even happier I got no message of things going wrong with the previous windows :P Thanks for the kind words: (yup, editing the wallmasks on PS worked), and and also everyone at the Creator’s Cave server. Realm of Magic 3-tile Windows - 4t3 conversion
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